PM3.6 - King Dedede - Subroutine - 0x20e04

  1. Subroutine(0x20d5c)
  2. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. if (not(BoolIsTrue RandomAccessBool (0x11)))
      1. ChangeSubactionRestartFrame(SpecialLwHoldMax)
      2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. else
    1. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
      1. ChangeSubactionRestartFrame(SpecialLwHold)
      2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }